Playing the Ryuu World games
Our Game Guide CD, purchased as part of the Game Pak, provides instructions and materials for several social skills games that use the Ryuu cards.
Read on to see a brief summary of directions for the four games as well as suggestions from users. Once you see the cards, you can make up your own uses!
Our Ryuu Card games start out simple and get more complex.
Game 1: Ryuu Card Memory Game. This is a memory game like Concentration. The matching pairs are either dragons in different stages or opposing Forces, Light and Dark. Each Force battles its opposite (the cards state just who that might be!) and that forms the pair. This game is intended to familiarize everyone with the cards. It can be played as a solitaire game, or by two or more people.
Game 2: The Ryuu Challenge Game. This is a traditional non-competitive therapy game involving a small group of kids (or a kid and an adult) who take turns picking Force cards out of the deck and answering corresponding questions about that social skill. We provide lots of samples of these questions but also hope leaders/adults will make up questions that are personal and important for the players.
Each round of answers represents an evolution and the dragon each player selected gets older, wiser and more skilled. When the dragons have fully evolved to the fourth stage, there is a celebration, which is called a “Brightening” in Ryuu-speak.
Game 3 & Game 4: Ryuu Card Role-Playing Games. These are role-playing games in which the players, in the character of whatever dragon they have selected, act out a fairly detailed scenario for each evolutionary level (there are four). We have written many role-play scenarios for each level and the leader/adult can select one of those or make up one. In Game 4, the advanced version of Game 3, an unexpected curve is thrown into each scene — as would happen in other role-playing games. Once again, the game ends with a celebration of evolved learning.
Creative Extensions from Users
by Dan from Pittsburgh
A Variation to Game 2, The Ryuu Challenge Game:
• The players sit around a table, each having a stack of 4 Dragon cards in front of them (Levels I through IV, with I on top).
• The leader evenly distributes all the Light Forces cards (the Builders and Antidotes). Each player also gets a Thoughtcatcher card (there are 4 of these).
• The leader keeps all 17 Dark Forces (the Destructors and the Poisons) and gets the group ready to play by saying, “Let’s battle the Dark Forces of Ryuu!”
• The leader then picks a Dark Force without showing the players the card. The characteristics of this particular Dark Force are described without giving away the invisible villain’s name. The leader can read the words on the card or, for a group that is already familiar with the deck of Ryuu trading cards, they can describe the card by saying what this Dark Force makes others do, personalizing and individualizing the characterization of the card.
• The players then need to look at their Light Force cards and find the Builder or Antidote that battles this unnamed Dark Force. If no one can come up with the answer (who battles who is at the bottom of each card), a Thoughtcatcher can be turned in for another hint. When the corresponding Light Force is figured out, the player surrenders that card to the leader who then puts the Dark Force/ Light Force pair away.
• The round is over when 4 Dark Forces are successfully battled. The Dragons then evolve to the next stage. As in Game 2, you might do a little celebration to mark the evolution of the Dragons.
• The battle of the Dark Forces continues until each of the 17 cards is paired with its corresponding Light Force. There will be 4 battles in Levels I, II and III and 5 battles in Level IV. Because there will be fewer and fewer cards in the players’ hands to choose from as the game proceeds, the pairing gets quicker and quicker. This corresponds with the Dragons becoming more socially skilled.
• At the end, there can be a reward or incentive for successfully battling the Dark Forces. The list of incentives in the Game Guide CD-ROM can help you think of what might be a good way to end.
Note from Joel Shaul, Co-creator of Ryuu® – The Game:
“This is a great idea. If I were the leader in this game, I would pretend to be the Dark Force after picking the card. I would take on the persona of each invisible villain and talk about things that are relevant to my players.”
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